Skip to main content

19 replies

Up and Coming
July 22, 2014
To be honest, I saw the kickstarter, watched the video and thought 'great, another motion controller hampered by the fact that it relies on shoddy optical tracking (what happens when you want to aim the gun behind you?) and can only be used by one specific genre of game, which is rapidly becoming understood as less-than-ideal for VR.
Even if you ignore the fact that Oculus are going to be releasing their own motion controller, it seems like STEM or ControlVR will both do the same thing that this controller does, but without the FPS limitation...
Melbourne-based creative technologist. I flit between experimental AR/VR experiences, audiovisual electronics and full-stack web development. http://www.lachansleight.io
Up and Coming
July 22, 2014
I think it looks WAY too much like Playstation Hardware, in fact so much so that I am not sure they would actually make it to the market with it looking that way, unless they are doing some licensing from Sony...but as far as the optical tracking goes, as they say it is "optional" and probably more for a 2D monitor mode maybe? All I know is the Gun we are making uses no external tracking, and with the rift it is perfect! I played over and hour and a half non stop Team Fortress 2 last night:O) Just as soon as I fond a Guinea pig to video using out Motion Controller with the Oculus well be moving to get our kick-starter page finished. I have to say this is very difficult when your only one person:O/

~Bobby
Inspiring
July 22, 2014
I backed it, but I was concerned that the camera is BYO. Basically, they just send you the controller and you use whatever web-cam you have lying around, which may or may not be optimal for motion tracking. I bet lots of people will have a sub-par experience or encounter bugs due to the large range of cameras people could be using.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Up and Coming
July 23, 2014
Indeed, but that was probably to keep the price down I am assuming, and I thought of the same thing, but I was thinking it would be easier to write an app with the Oculus SDK adding in support for LED extra tracking (besides the one on the rift), I have been fiddling with it in my spare time :O/
Up and Coming
July 23, 2014
"mptp" wrote:
... can only be used by one specific genre of game, which is rapidly becoming understood as less-than-ideal for VR.


what makes you say that? you can do a ton of awesome things with such a controller - and you are not in the slightest limited to one genre (and I am curious if you mean FPS, because FPS are awesome on the Rift as long as you do not try a non VR one).
check out my Mobile VR Jam 2015 title Guns N' Dragons
Up and Coming
July 23, 2014
Yeah you don't HAVE to use them for FPS, I have used my VR gun for World of Warcraft a couple of times, and because it acts like a mouse/keyboard combo while is desktop mode it works great and is just as fast an accurate. I am sure theirs is probably similar in some way or another.
Up and Coming
July 23, 2014
the hydra feels like having two guns - but it is being used for all kinds of virtual manipulations. just looking at all those cool use cases shows the potential :)
check out my Mobile VR Jam 2015 title Guns N' Dragons
Up and Coming
July 23, 2014
Does this work exactly like the ps move? (Technically)
If this is just a move controller then the price is bit much.
Up and Coming
July 23, 2014
It's quite similar except the bigger form factor, wired for the Trinity Magnum instead of wireless for the PS Move and it adds two analog joysticks.

I also think it's a bit expensive when considering the price of a PS Move + Navigation Controller (one analog joystick). That's $19.99 + $13.70 = $33.69 vs $99.

Hopefully the support will be better since it doesn't depend on the awful Bluetooth stack on Windows.
Up and Coming
July 24, 2014
to be fair this is not a mass produced article like Move, this is a kickstarter - the production costs for them are nothing like what Sony pays for a Move.
and they put software into the package too. plus move is great, but try to connect one to your PC and develop for it in Unity ... then you might find that alternatives are not a bad idea :)
check out my Mobile VR Jam 2015 title Guns N' Dragons