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May 28, 2015

Trying Opengl+DK1 example, wrong scale?

Hi guys!
I tried the code provided by this tutorial: https://codelab.wordpress.com/2014/09/07/oculusvr-sdk-and-simple-oculus-rift-dk2-opengl-test-program/ and you can find here-->http://nuclear.mutantstargoat.com/hg/oculus2/file/tip

I tried it with DK1.Everything runs great,but when I press 'f' to go Fullscreen, Oculus doesn't present correctly scaled the application. Right now, I run the app using Extended mode and in windows display options the resolution of Oculus screen is set to 1920,1200.I tried to change it to 1280,800 but the result is even worse.

Please take a look at the code,maybe you can understand where the problem is with DK1 and share with me!

    1 reply

    Up and Coming
    June 4, 2015
    No DK2 project is going to work with DK1.