Two OpenGL related issues
Hello,
I have two OpenGL related issues:
1. Oculus by default seems to look to Z-, is it possible to make it look to Z+? Rotating the orientation quaternion per eye seems to do the trick but not very nicely, I get a little cross-eyed feeling from up close, and weird head rotations.
2. Everything seems to be super bright when I switch to oculus rendering, like, very bright. I am using GL_SRGB8_ALPHA for my buffers. Changing it to RGBA8 makes no difference in oculus, but it makes mirror rendering normal.
Hope you can help me. :)
I have two OpenGL related issues:
1. Oculus by default seems to look to Z-, is it possible to make it look to Z+? Rotating the orientation quaternion per eye seems to do the trick but not very nicely, I get a little cross-eyed feeling from up close, and weird head rotations.
2. Everything seems to be super bright when I switch to oculus rendering, like, very bright. I am using GL_SRGB8_ALPHA for my buffers. Changing it to RGBA8 makes no difference in oculus, but it makes mirror rendering normal.
Hope you can help me. :)
