UDK + Razer Hydra
Hey VR Heads!
Just a general heads up, I am documenting my progress developing with UDK, including adding support for the Razer Hydra:
http://cymaticsoftware.wordpress.com/
You can follow my blog posts to get the gist of it, but I plan to make proper tutorial pages that are a bit more readable.
Information about adding Hydra support to UDK is a bit sparse and spread across several forums, so I am trying to gather all that info in one place and present it in a way that is beginner-friendly. Hopefully my efforts will make it easier for others in the future.
So far, I have basic Hydra functionality: Pawn movement, actions bound to buttons (Jump, fire, crouch), and mouse look tied to controller position. I am currently working on getting the controller position tied to the skeletal mesh, specifically the arms and hands.
Let's learn together!
--Bruce
Just a general heads up, I am documenting my progress developing with UDK, including adding support for the Razer Hydra:
http://cymaticsoftware.wordpress.com/
You can follow my blog posts to get the gist of it, but I plan to make proper tutorial pages that are a bit more readable.
Information about adding Hydra support to UDK is a bit sparse and spread across several forums, so I am trying to gather all that info in one place and present it in a way that is beginner-friendly. Hopefully my efforts will make it easier for others in the future.
So far, I have basic Hydra functionality: Pawn movement, actions bound to buttons (Jump, fire, crouch), and mouse look tied to controller position. I am currently working on getting the controller position tied to the skeletal mesh, specifically the arms and hands.
Let's learn together!
--Bruce
