UlraHaptics- Perfect for the Rift?
Saw this on the feeds this morning and was suitably impressed with their haptics solution.
http://www.youtube.com/watch?v=2QkbVr4J7CM#t=80
Notice how they project the display image due to no current display tech being 'acoustically transparent' ? Sounds like a perfect reason to get rid of the display panel entirely and use an HMD. Now the transducer array they show is very small and tightly packed to create maximum pressure within their active sensing region, but couldn't a more largely spaced array of at least a square meter and a suitable depth sensor enable a much larger and more usable responsive workspace? Thoughts?
http://www.youtube.com/watch?v=2QkbVr4J7CM#t=80
Notice how they project the display image due to no current display tech being 'acoustically transparent' ? Sounds like a perfect reason to get rid of the display panel entirely and use an HMD. Now the transducer array they show is very small and tightly packed to create maximum pressure within their active sensing region, but couldn't a more largely spaced array of at least a square meter and a suitable depth sensor enable a much larger and more usable responsive workspace? Thoughts?
