Skip to main content
New Participant
April 22, 2015

Unable to display on Oculus

Hello ,
I have an issue with Oculus.
I am using Unity 5. I created a scene. I put an OVRPlayerController on a plane, just to test. I build the project. When I launched the .exe file, I have a display on my computer but I have nothing on the Oculus.
My display settings are : Direct HMD Access from Apps, DK1 Legacy App Support and Rift saver.
I cannot succeed in diplaying on the Oculus.

Do anyone knows why and how I can correct it ?

Thank you for your help =)
EB.

    3 replies

    Up and Coming
    April 22, 2015
    Does the Tuscany demo work on your machine?
    Inspiring
    April 22, 2015
    You always have to use the DirectToRift.exe version of the game. Are you doing this?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    New Participant
    April 23, 2015
    Yes I was using the DirectToRift.exe file.
    I figure it out by myself. I was trying to launch my app from Unity in Direct mode. Apparently, it is not possible to do that. I also disable use of Direct 3D (Edit-> project settings -> player -> other Setting). When I build my app, it is working =)

    I found my answer here : http://vrmuseum.nl/unity/

    Thanks.

    EB