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Up and Coming
April 27, 2013

UNIGINE ENGINE

The UNIGINE Engine will be integrated with Oculus SDK fully in this weeks SDK release of their Engine.

http://unigine.com/

    18 replies

    Inspiring
    April 29, 2013
    Nice.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Inspiring
    April 29, 2013
    Aha!

    PPS: Oculus Rift support is on the way, it is already implemented and will be available for customers in the next SDK update in April.


    Can't wait to see if they update their benchmarks to support the Rift also.
    Titans of Space PLUS for Quest is now available on DrashVR.com
    Up and Coming
    May 6, 2013
    130430_oculus.jpg2013-04-30 | Oculus Rift, Improved Decals, WebGL alpha, Asynchronous UnigineScript


    Support for Oculus Rift

    Integration of Oculus Rift into UNIGINE Engine is completed, now you can navigate virtual worlds with increased immersion by means of AppOculus engine plugin (available for Windows, Linux and Mac). As you see, we are also preparing Oculus-compatible updates of Heaven and Valley benchmarks to be publicly released soon.
    Up and Coming
    May 7, 2013
    "yubinhydin" wrote:
    ... Heaven and Valley benchmarks to be publicly released soon.


    Wait wait wait... Valley? As in...



    As in... 60 FRIKIN SQUARE KM OF SKYRIM QUALITY FORESTS valley?

    We can't wait that long!

    https://unigine.com/products/valley/
    Inspiring
    May 7, 2013
    Great news!
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    May 9, 2013
    "yubinhydin" wrote:
    2013-04-30 | Oculus Rift, Improved Decals, WebGL alpha, Asynchronous UnigineScript


    Support for Oculus Rift

    Integration of Oculus Rift into UNIGINE Engine is completed, now you can navigate virtual worlds with increased immersion by means of AppOculus engine plugin (available for Windows, Linux and Mac). As you see, we are also preparing Oculus-compatible updates of Heaven and Valley benchmarks to be publicly released soon.


    It would be nice if someone with a really powerful PC would run the demo maxed at 60 fps and record in Oculus Format video for the viewing pleasure of less fortunate souls. :lol: In fact, yubinhydin, you guys should do it (I`m assuming you are one of the engine devs). It would give so much visibility to your engine and would be a freaking amazing promotional tool for the Oculus guys to use.

    Also, Cymatic Bruce, I choose you!!! :lol: :lol:
    Up and Coming
    May 9, 2013
    you may need two video cards for this as its not a five year old game engine
    for 60 fps, it's full d3d11.
    Up and Coming
    May 9, 2013
    where's the plugin? still searching.
    Up and Coming
    May 9, 2013
    Nah the plugins look to be part of the licensed SDK. The benchmarks will soon be
    updated. The Valley benchmark particularly is an excellent current d3d11 demonstrator.
    Up and Coming
    May 31, 2013
    Were you able to get the plugins? if not I have an email, and can dig up where to get them.

    Regards
    Mike