Unity 5.1.0f3 and Oculus Runtime 0.6.0.0 fails on laptop
Hey everyone,
I am having some strange issues on my laptop. I have a very small project on my desktop workstation with a sphere and a camera and everything work well inside Unity 5.1.0f3 x64 and with the Oculus runtime 0.6.0.0 in HDM Direct Access from Apps. The build is also working well as I have activated Virtual Reality Supported.
When I try to launch the same build on my laptop with the Oculus runtime 0.6.0.0 nothing happen on the Oculus. The tracker doesn't work and there is no image in the Oculus. If I switch to Extend Desktop to the HMD, the tracker is still not working and the image seems to be flipped (right part on left eye and visversa).
I've downloaded some other demo wich has the DirectToTheRight executable and everything is working well.
Here is the laptop configuration :
Any idea on how to solve this issue ?
Thank you very much.
I am having some strange issues on my laptop. I have a very small project on my desktop workstation with a sphere and a camera and everything work well inside Unity 5.1.0f3 x64 and with the Oculus runtime 0.6.0.0 in HDM Direct Access from Apps. The build is also working well as I have activated Virtual Reality Supported.
When I try to launch the same build on my laptop with the Oculus runtime 0.6.0.0 nothing happen on the Oculus. The tracker doesn't work and there is no image in the Oculus. If I switch to Extend Desktop to the HMD, the tracker is still not working and the image seems to be flipped (right part on left eye and visversa).
I've downloaded some other demo wich has the DirectToTheRight executable and everything is working well.
Here is the laptop configuration :
- Windows 8.1 64 bits (6.3, version 9600)
Intel HD Graphics 4600
NVidia GeForce GTX 960M
8.00 Go RAM
Intel Core i7-4720HQ CPU 2.60Ghz
Any idea on how to solve this issue ?
Thank you very much.
