Unity 5.2.3 with Oculus 0.8 stuttering
I am having some frame rate issues with a fairly simple Unity 5.2.3 scene and I can't quite figure out why. I have an object instantiating during runtime. At this time there is a very noticeable slowdown from 72-75fps down to about 50 for a couple seconds, and then after that it continues to stutter around a bit.
I'm running a pretty powerful machine with a Geforce 980 Ti and 6 core i7.
Here is a screenshot of the profiler showing some of these spikes every 35 frames or so after the instantiated object. I notice there are some inconsistencies with PlayerEndOfFrame but not sure if that is the cause.
Does anybody know what could be going on here?

I'm running a pretty powerful machine with a Geforce 980 Ti and 6 core i7.
Here is a screenshot of the profiler showing some of these spikes every 35 frames or so after the instantiated object. I notice there are some inconsistencies with PlayerEndOfFrame but not sure if that is the cause.
Does anybody know what could be going on here?

