Unity [5.4] OVR assets & OpenVR?
If you build a project using Oculus Utilities for Unity 5, convert the CenterEyeAnchor to a SteamVR camera, and set the Virtual Reality SDK to OpenVR, the project will run inside the Editor on Vive. If you build the project, it will throw a 'DllNotFoundException OculusPlugin. I built the same project and sent it to CV1 and I did not encounter this error. Is this a result of the compatibility check that Oculus Home is doing to prevent Vive from running Oculus titles, or is this some sort of file path error and it's just not finding the .dll?
