Unity 5 dramatic framerate drop
I just transported a project which was running rock steady at 75 fps when developed in Unity 4.6 and now, without changing any parameters other than reimporting OVR, the frame rate has dropped down to a miserly 45 fps. Has anybody else had similar problems with the new Unity5 and what did you do about it or what can be done? (not using any of the new lighting or shader systems etc)
