Skip to main content
Participant
May 24, 2016

Unity Build Binary for Rift App ?

I created my build in Unity for desktop so I have an executable and a data folder. The developer console lets me upload binaries as a file.

How do I need to pack the Unity desktop executable and its data folder for publishing to the Rift. 

Does it need to be a ZIP file, a self extracting zip (EXE) or some other structure. I can not to seem to find any info about this in the developer docs.

    1 reply

    New Participant
    January 30, 2017
    I know this is an old post, but I was looking for this too. Under Developer Dashboard and Oculus App Setup: "Upload a build in executable format (.zip containing an .exe)."

    https://developer3.oculus.com/documentation/platform/1.5/concepts/pgsg-2-ps-platform-setup/