Unity Build Binary for Rift App ?
I created my build in Unity for desktop so I have an executable and a data folder. The developer console lets me upload binaries as a file.
How do I need to pack the Unity desktop executable and its data folder for publishing to the Rift.
Does it need to be a ZIP file, a self extracting zip (EXE) or some other structure. I can not to seem to find any info about this in the developer docs.
How do I need to pack the Unity desktop executable and its data folder for publishing to the Rift.
Does it need to be a ZIP file, a self extracting zip (EXE) or some other structure. I can not to seem to find any info about this in the developer docs.
