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September 29, 2015

Unity Build - Camera falls on floor

Hello,

I have a Unity Project that has been working for awhile. I placed a new FBX into it and now after build my camera falls to the floor and sits there. How to I make my camera stay at standing height again?

Thanks!

    6 replies

    Inspiring
    September 29, 2015
    Did you scale the player controller by accident maybe? Are there any physics objects attached to the new model you imported that may be conflicting with the player controller?
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    Up and Coming
    September 30, 2015
    When you select your player controller (either OVRPlayerController or FirstPersonController), do you see a 2m high collider pill (in green) ?

    avatar-added-945x672.png
    Check out my Unity VR development blog: http://talesfromtherift.com @peterept
    New Participant
    January 6, 2017
    If you uncheck the Use Profile Data option on the OVR Player Controller Script, the camera stays at standing height
    Up and Coming
    March 30, 2017
    I'm having this issue as well and cant seem to make progress. Im making a FPS and using the OVRPlayerController. after I hit play, the OVRCameraRig moves near the bottom of the capsule collide. changing the height of my agent does not affect camera position. camera always appears at the bottom at runtime. 
    Up and Coming
    October 13, 2018

    stimulant said:

    If you uncheck the Use Profile Data option on the OVR Player Controller Script, the camera stays at standing height


    At last! This did it for me. Thank you!
    New Participant
    January 28, 2019
    Thank you much for posting! Had the same problem and that fixed it!