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Up and Coming
August 14, 2014

Unity Free and Dk2

I think this has been asked before and I think it is seen as a possible no no..but I want to only use Unity with DK2 for personal use, nothing commercial at this stage.. Is there a way to e.g. use the d3d9.dll and WarpRift file to workaround the fact that you must have the Unity Pro version..
In my view it really sucks to be forced to use Unity Pro, it assumes you'll be making a commercial game/software?

Thoughts/ideas welcome.

    18 replies

    Up and Coming
    August 14, 2014
    "khos85" wrote:
    I think this has been asked before and I think it is seen as a possible no no..but I want to only use Unity with DK2 for personal use, nothing commercial at this stage.. Is there a way to e.g. use the d3d9.dll and WarpRift file to workaround the fact that you must have the Unity Pro version..
    In my view it really sucks to be forced to use Unity Pro, it assumes you'll be making a commercial game/software?

    Thoughts/ideas welcome.


    Unfortunately that is the case. There was a workaround posted (in the Unity subforum) but it runs slow and was for the DK1 SDKs. A lot of people have gone over to UE4 due to it's more attractive pricing model. I'm hopeful that Unity will announce something similar for Unity5 or else they're going to lose a lot of customers.
    Up and Coming
    August 14, 2014
    "Boff" wrote:
    "khos85" wrote:
    I think this has been asked before and I think it is seen as a possible no no..but I want to only use Unity with DK2 for personal use, nothing commercial at this stage.. Is there a way to e.g. use the d3d9.dll and WarpRift file to workaround the fact that you must have the Unity Pro version..
    In my view it really sucks to be forced to use Unity Pro, it assumes you'll be making a commercial game/software?

    Thoughts/ideas welcome.


    Unfortunately that is the case. There was a workaround posted (in the Unity subforum) but it runs slow and was for the DK1 SDKs. A lot of people have gone over to UE4 due to it's more attractive pricing model. I'm hopeful that Unity will announce something similar for Unity5 or else they're going to lose a lot of customers.



    Yep, head over to UE4, you will find a lot of us there, we´ve moved for this reason :geek:
    khos85Author
    Up and Coming
    August 14, 2014
    Ok, so how can I port my stuff from Unity to UE4 ?? is that possible?
    khos85Author
    Up and Coming
    August 14, 2014
    What pro unity feature does dk2 need exactly?
    Up and Coming
    August 14, 2014
    It uses render to texture which is a pro only feature
    khos85Author
    Up and Coming
    August 14, 2014
    "baloniman" wrote:
    It uses render to texture which is a pro only feature



    Ok thanks, why is this needed? :) Could it be turned off so we can use Unity free?
    korinVR
    Honored Contributor
    August 14, 2014
    I found a related item on Unity Feedback. Let's vote for this!

    Unity Feedback - Granular(IOS-like) license for Oculus Rift development
    http://feedback.unity3d.com/suggestions/granularioslike-license-for-o
    Katsuomi Kobayashi ( @korinVR ) at FrameSynthesis Inc.
    khos85Author
    Up and Coming
    August 15, 2014
    Lets just vote so it works in the free version?
    Participant
    August 19, 2014
    I'm release OVRAgent 0.4.1 2014/08/20 ver. This asset is Oculus SDK 0.4.1 for Unity Free (Standard).

    - Support DK2/DK1 Extend Mode.(Not supported Direct HMD Access yet.)
    - Now supported Windows only.
    Up and Coming
    August 20, 2014
    "khos85" wrote:
    "baloniman" wrote:
    It uses render to texture which is a pro only feature



    Ok thanks, why is this needed? :) Could it be turned off so we can use Unity free?


    If I am not wrong this is the feature that provides distortion rendering which is the 2 curved split screens u see on your desk monitor, without this feature you might not see the display correctly in oculus