[UNITY]Getting the Oculus Camera to rotate around an object?
Hello!
This seems simple enough but I can't seem to find a solution. I need the camera to orbit around an object when you rotate your head and always remains looking at it. For example, when you look down with the Rift, the camera orbits above the object. When you look up, it looks under the object. This means an object is displayed and you can look all around it, your head rotations match how the object is rotated.
A simple solution, I believe, would be to move the camera pivot point to the object (at 0,0) with the camera a little bit away so when it rotates, it rotates around the object instead. Is this possible?
Any and all advice is appreciated!!
This seems simple enough but I can't seem to find a solution. I need the camera to orbit around an object when you rotate your head and always remains looking at it. For example, when you look down with the Rift, the camera orbits above the object. When you look up, it looks under the object. This means an object is displayed and you can look all around it, your head rotations match how the object is rotated.
A simple solution, I believe, would be to move the camera pivot point to the object (at 0,0) with the camera a little bit away so when it rotates, it rotates around the object instead. Is this possible?
Any and all advice is appreciated!!
