Unity: Giving your OVRPlayerController a body
Hi guys,
I've put together a couple of Unity scenes and my Rift arrived today (yay!).
One of the scenes I made for my wife to introduce her to VR. To help prolong/avoid being Riftsick, I'd like her to be able to look down and see a body. It doesn't even have to have walk animation, just be a static model for a frame of reference.
Is it as simple as bringing in a (headless) body and parenting it to the OVRPlayerController? Or does the body have to have the WASD scripting attached to it instead?
I've put together a couple of Unity scenes and my Rift arrived today (yay!).
One of the scenes I made for my wife to introduce her to VR. To help prolong/avoid being Riftsick, I'd like her to be able to look down and see a body. It doesn't even have to have walk animation, just be a static model for a frame of reference.
Is it as simple as bringing in a (headless) body and parenting it to the OVRPlayerController? Or does the body have to have the WASD scripting attached to it instead?
