Unity: Mesh and children dissappearing while in VR. Not Skinned Mesh.
Reposted from Unity forums, just in case this looks familiar:
Hi VR team,
I have some strange culling issue. Doesnt seem to be based on occlusion culling and its not a skinned mesh. Only happened after 5.3.4. Possibly an Oculus optimization issue? Any insight would be helpful, thanks!
See vid:
https://www.youtube.com/watch?v=0FJ0oi3NTLY
Hi VR team,
I have some strange culling issue. Doesnt seem to be based on occlusion culling and its not a skinned mesh. Only happened after 5.3.4. Possibly an Oculus optimization issue? Any insight would be helpful, thanks!
See vid:
https://www.youtube.com/watch?v=0FJ0oi3NTLY
