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Up and Coming
April 25, 2016

Unity: Mesh and children dissappearing while in VR. Not Skinned Mesh.

Reposted from Unity forums, just in case this looks familiar:

Hi VR team,
I have some strange culling issue. Doesnt seem to be based on occlusion culling and its not a skinned mesh. Only happened after 5.3.4. Possibly an Oculus optimization issue? Any insight would be helpful, thanks!

See vid:
https://www.youtube.com/watch?v=0FJ0oi3NTLY

    3 replies

    Up and Coming
    April 28, 2016
    I changed both camera rendering paths to forward, which has solved the problem for now.
    Vector36
    Inspiring
    April 28, 2016
    Thanks for following up with a solution. Sorry I could not be of help.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    May 4, 2016
    No worries, Ive been informed that it is likely a Unity based issue anyway.
    Vector36