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Up and Coming
March 29, 2013

Unity plugin warping

i noticed the Oculus World demo has the black edges of the screen and the fisheye warping thing i think needed for the Rift.

However, the same Tuskany Demo for Unity (not part of the SDK , the seperate download) does not have the black bars or the fisheye warping. Is it simply because it only goes that mode if the HMD is detected? and do you use just one of the Rift prefabs i .e the gamecontroller OR the camera not both? Thanks! :-)

    1 reply

    Up and Coming
    March 30, 2013
    Yes the distortion correction or "warping" is disabled when no Rift is connected.
    However you can hit Space and add distortion manually using the 1,2,3,4 keys.