Unity plugin warping
i noticed the Oculus World demo has the black edges of the screen and the fisheye warping thing i think needed for the Rift.
However, the same Tuskany Demo for Unity (not part of the SDK , the seperate download) does not have the black bars or the fisheye warping. Is it simply because it only goes that mode if the HMD is detected? and do you use just one of the Rift prefabs i .e the gamecontroller OR the camera not both? Thanks! :-)
However, the same Tuskany Demo for Unity (not part of the SDK , the seperate download) does not have the black bars or the fisheye warping. Is it simply because it only goes that mode if the HMD is detected? and do you use just one of the Rift prefabs i .e the gamecontroller OR the camera not both? Thanks! :-)
