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New Participant
June 2, 2015

Unity Prefabs VR Disabled

Hello community!
Whenever I try running my scene, no visuals would come up on the oculus and all i'm left with is a message on the
editor screen saying "VR DISABLED". :evil:

I've got a DK2 and running unity 4.6.3. I've got a OVRPlayerController Prefab attached to an object, the movement works
it's just not popping it up on the oculus. The DK2 works fine otherwise, and the oculus configutil recognizes it (although the demo scene doesn't work either).

Any hints at what could be the problem? :idea:

    4 replies

    Inspiring
    June 2, 2015
    Well if the demo scene doesn't work, something is hosed.

    Can you try switching the HDMI and USB cables with new ones? Also, make sure the sync cable is in proper.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    New Participant
    June 2, 2015
    @cybereality. All the cables are working fine. I am missing the power cable for the oculus though, but i can still get the desktop displayed in the oculus if I use Extend desktkop to the HMD instead of the Direct HMD access from apps in the Rift Display Mode section of the config util. But when I do this the config util says, HMD Sensor Detected, check HDMI connection. I'm using a hdmi to displayport adapter. I'm guessing thats where my problem lies? I will continue to look into it.
    Inspiring
    June 2, 2015
    Yea, can you try a different port on the video card (preferably HDMI, but DVI w/ the included adapter is also fine)?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    New Participant
    June 4, 2015
    Problem solved!
    Apparently the oculus only works for me in unity when I "extend the displays" which is located at Control Panel>>Appearance and themes>>Display>>Screen Resolution. Then I had to flip the oculus screen to portrait and drag the unity 'game' screen over to the oculus rift display and maximize it.