Unity3d Input, Secondary Thumbstick stuck at 1
I've come across an issue today trying to use the built in Unity Input for the Secondary Thumbstick Horizontal axis. Whenever I start up the game from within Unity to test the Thumbstick axis sets itself to 1 and doesnt change. Oddly enough if I open Project Settings -> Input menu and leave it open the issue doesn't seem to occur, but obviously quite annoying. Anyone else come across this?
The code Im using in void Update() is
RThumbHorizontal = Input.GetAxis("Oculus_CrossPlatform_SecondaryThumbstickHorizontal");
The input settings are still at the default of Gravity -, Dead of 0.19, and Sensitivty of 1. Im currently on Unity 2019.2.8. Not sure the SDK version or how to check but I only downloaded it from the Asset store last weekend.
The code Im using in void Update() is
RThumbHorizontal = Input.GetAxis("Oculus_CrossPlatform_SecondaryThumbstickHorizontal");
The input settings are still at the default of Gravity -, Dead of 0.19, and Sensitivty of 1. Im currently on Unity 2019.2.8. Not sure the SDK version or how to check but I only downloaded it from the Asset store last weekend.
