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Participant
November 3, 2014

UNREAL ENGINE 4.5.1 DOES NOT support DK2 on Macbook OSX?

Im finding that the DK2 isnt being recongnised by UE4.5.1 on a Macbook pro running the latest OSX.

Im setting UE4 to 'full screen' in 'immersive' and the DK2 isnt recognised at all.

I am able to run the DK2 unity tuscany demo and even played an oculus supported game on the mac. This all works perfectly.

Any thoughts?

    6 replies

    Inspiring
    November 3, 2014
    I haven't heard this one before, but let me check with the team about this.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Participant
    November 4, 2014
    "cybereality" wrote:
    I haven't heard this one before, but let me check with the team about this.


    Much appreciated.

    Maybe im not doing something i should? Whats the correct proceedure to view UE4 through the oculus?
    Participant
    November 6, 2014
    Any word on this?
    Participant
    November 11, 2014
    "cybereality" wrote:
    I haven't heard this one before, but let me check with the team about this.


    Just wondering if you managed to check with your team?
    Inspiring
    November 12, 2014
    I haven't heard anything yet. Let me bug them again.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Participant
    November 19, 2014
    "cybereality" wrote:
    I haven't heard anything yet. Let me bug them again.


    SDK 0.4.3 OSX 10.9.5 UE4.5.1

    All the latest software. Running Oculus on mirrored, extended (the direct option is greyed out on the mac).
    setting UE to full screen and immersive. Checked that the oculus plugin is installed. No joy..

    Still not working with UE and unable to develop on a macbook pro retina mid 2012.

    The oculus does work with the unity tuscany demo on the mac however so its not a problem with the hardware.

    Im a little shocked that theres not more attention paid to Macs, this has to account for about a third of the market (Im speaking as an animator for the biggest film animation studio in London). I'd really like to start developing for the oculus soon.