Unreal Engine 4 for non-programmer newbie: what next?
Hi all,
I've spent the past day doing beginner tutorials on UE4 and would like to know: what next? My short-term goal is to make a first-person simulation that has functional gravity (so the character isn't flying) with some mobs moving around. Once my Rift gets here I hope to view it in 3d.
So far I've learned how to add geometry and props, apply textures, add lights, build collision meshes.
I don't yet understand how blueprints work.
Where do I go from here to learn how to keep the character from flying? (Looking at the blueprints is currently beyond me.) What else would you recommend to become productive in UE4?
My background: I'm a non-programmer with logic and basic coding skills due to years of working professionally with course development software (Articulate Storyline, Authorware) and some introductory courses in java.
I've spent the past day doing beginner tutorials on UE4 and would like to know: what next? My short-term goal is to make a first-person simulation that has functional gravity (so the character isn't flying) with some mobs moving around. Once my Rift gets here I hope to view it in 3d.
So far I've learned how to add geometry and props, apply textures, add lights, build collision meshes.
I don't yet understand how blueprints work.
Where do I go from here to learn how to keep the character from flying? (Looking at the blueprints is currently beyond me.) What else would you recommend to become productive in UE4?
My background: I'm a non-programmer with logic and basic coding skills due to years of working professionally with course development software (Articulate Storyline, Authorware) and some introductory courses in java.
