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Up and Coming
November 15, 2014

Updating a unity project to latest sdk version

It's maybe a stupid question, but I couldn't find any guide for it:
I've started a project and integrated unity sdk 4.3.0. Now I wanted to update to sdk 4.3.1, but I wonder how?
Open unity project and simple double click integration file or do I have to delete the old OVR folders 1st?
I just wanted to make sure, before I mess up my project.

    5 replies

    MarculusAuthor
    Up and Coming
    November 17, 2014
    hello?
    oculus poculus sims.ala.bin
    Inspiring
    November 17, 2014
    Probably best to remove all the old Oculus stuff first before importing the new package.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    November 17, 2014
    The docs that come with each release have a small "migrating from previous SDK" section, but I've never found them to cover the specific issues.

    Going from 0.4.3 to 0.4.3.1 shouldn't be bad, but going from 0.2 to 0.3 to 0.4 has been rough each time, as has the move from 04.1 to 0.4.3. A lot of the class names change between versions, which is a pain to trace through, but in some cases methods get removed and no obvious replacement is available- leaving you to figure it out.

    More clear documentation on the object/class name changes and the method changes would be welcome- or even just a thread where people can converge their discussions on the topic. (Maybe this thread.)

    EDIT: For example: viewtopic.php?f=20&t=16140
    MarculusAuthor
    Up and Coming
    November 18, 2014
    "cybereality" wrote:
    Probably best to remove all the old Oculus stuff first before importing the new package.

    Thanks for the suggestion, just as a feedback: It would be easier to replace the specific files instead of replacing the player cameras! Cause the position is pretty sensitive.

    Also, it's very timeconsuming reading through forum-threads for specific solutions. Did the oculus team considered a wiki @ some point? Makes sense to me and just my 2p.
    oculus poculus sims.ala.bin
    Inspiring
    November 18, 2014
    We had a wiki before, but it was removed. We'll have something to replace it eventually.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV