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September 4, 2016

use mocap position instead of tracker position

Hi,

I was wondering how to turn off the position tracking of the oculus to use my mocap system instead. I've already disconnect the tracker, but it look like the runtime is doing some strange things to patch the fact that the poaition isn't tracked by the oculus camera. I use unity to develop my game. Does anyone know how to completely shut down oculus tracker and use another tracking system in unity?

3 replies

Inspiring
September 4, 2016
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
September 8, 2016
Thank you, 

    I was able to fix my problem with a part of that answer. Had to add something more to make it work well with my mocap data.

Thank you!
Inspiring
September 8, 2016
Great news!
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV