Use of Mirror Texture in OpenGL
I am new to Oculus development so pardon me if this might sound a really basic question.
In OpenGL codes for Oculus that I have come across, I see the use of mirrorTexture. Can someone please tell me what is exactly the use of the mirrorTexture?
Thanks.
In OpenGL codes for Oculus that I have come across, I see the use of mirrorTexture. Can someone please tell me what is exactly the use of the mirrorTexture?
Thanks.
