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New Participant
October 26, 2016

'User has joined' room notification not received anymore

Hi,

I am developping a party system using the ovr_Room api. 
I worked well previously with the same code on my side, I supect an issue on Oculus servers or an incompatibility due to a silent update.
When one user accepts one invitation to join a room, the other persons in the room (owner included) do no receive anymore any room update notification.

I am using Oculus Platform SDK 1.8 on Unity 5.4.1p2.

I register to room updates using:

Oculus.Platform.Rooms.SetUpdateNotificationCallback(OnRoomUpdated);

Thanks,

Yvan

5 replies

New Participant
October 26, 2016
For information, I get this warning in the OVRServer console when receiving the invite (invited user side). I don't know if it could be related, just throwing in it into the discussion in case...

{WARNING} [Home] [home_error] { description: [Social] null user returned from GraphQL query, home_version: 1.9.0.292700, ovr_plugin_version: 290
Stores.FriendsStore.SetFriendList(IList`1 friendModels)\r\n   at Assets.Scripts.DataStores.FriendsStore.HandleDispatch(SnapDispatchEventArgs snapDispatchEventArgs)
ng.SnapStore+<SnapStore>c__AnonStorey4A.<>m__12(SnapDispatchEventArgs args)\r\n   at Assets.Scripts.SnapUI.Routing.SnapDispatch.Dispatch(ISnapDispatchable dispatch
SnapUISystem.HandleEnqueuedDispatchables()\r\n   at Assets.Scripts.SnapUI.SnapUISystem.FrameUpdate()\r\n   at Assets.Scripts.SnapUI.SnapUISystem.DispatchSystemThre
napUI.SnapUISystem.SystemDispatchThreadFunc(),  }

Also, the inviting user, who should be receiving the room notification update and is not, displays that in the OVRServer console : 

26/10 13:03:59.600 {DEBUG}   [FBNS Manager] Notification received: {"unread_coun
t":0,"target_uid":317244095315374,"time":1477501438,"type":"oculus_user_status",
"message":"","params":{"extra_data":"{\"user_with_updated_status\":\"16570011279
22206\",\"presence\":\"REDACTED\"}","PushNotifID":"9e4c0b78-6eb0-40a5-bddf-2
24b3a1d609a","persisted_id":""},"is_logged_out_push":false}
26/10 13:03:59.779 {DEBUG}   [FriendsList] Friends fetched successfully
Participant
October 26, 2016
I'm getting this too. Same thing happens in 1.9, i'm using Unity 5.4.1p1. This used to work fine but has stopped working and completely breaks the networking in our game!
New Participant
October 26, 2016
Good to know ! (that I am not alone :/)
New Participant
October 27, 2016
Oculus answered me that a fix should have been deployed for it at 6pm pacific time. 
New Participant
October 27, 2016
Tested and confirmed as fixed on my side