Using resonance to stimulate the vestibular system
So I just finished watching one of the unity talks that mentioned trying to find a way to make the player feel as if they are moving, and of course, he mentioned the Palmer experiment of frying your brain...
It got me thinking.. I remember a Myth Busters episode that they took small carpenter hammer, attached it to a mechanical arm, that beat on a beam of a bridge. Since they matched the resonance (frequency) of the bridge with the hammer, they were able to make the bridge sway to almost collapsing.
So.. we should be able to do something similiar? A quick google search revealed this study in ScienceDirect: http://www.sciencedirect.com/science/article/pii/S0304394008011130
The basic theory is that you can use a frequency tone to stimulate the vestibular system. Using HRTF, you could then potentially introduce a phenomena that makes it seem like the person is actually moving in the direction, or the opposite direction, of the sound?
Of course, the player would need to own a headset even capable of this low range frequency, but it should be investigated nonetheless in my opinion.
It got me thinking.. I remember a Myth Busters episode that they took small carpenter hammer, attached it to a mechanical arm, that beat on a beam of a bridge. Since they matched the resonance (frequency) of the bridge with the hammer, they were able to make the bridge sway to almost collapsing.
So.. we should be able to do something similiar? A quick google search revealed this study in ScienceDirect: http://www.sciencedirect.com/science/article/pii/S0304394008011130
The basic theory is that you can use a frequency tone to stimulate the vestibular system. Using HRTF, you could then potentially introduce a phenomena that makes it seem like the person is actually moving in the direction, or the opposite direction, of the sound?
Of course, the player would need to own a headset even capable of this low range frequency, but it should be investigated nonetheless in my opinion.
