Vertical movement in direction of camera
I'm currently trying to create some kind of virtual "fly-through" a CAD-model, and I'd like to enable movement always in direction of the camera center, thus also vertical translation of the camera (y-direction) --> exactly like the fly-through mode in Unity. I'm completely new to the Oculus SDK, so my first step was to use the Tuskany Unity 3D example and put my meshed model in there.
I've tried a couple of different changes to the OVRPlayerController.cs file (e.g. change gravity to zero), however I couldn't make it work so far. I assume some changes are necessary to the Update() method.
Can this be achieved relatively easy by slight changes to the OVRPlayerController.cs file, or are further changes necessary?
I've tried a couple of different changes to the OVRPlayerController.cs file (e.g. change gravity to zero), however I couldn't make it work so far. I assume some changes are necessary to the Update() method.
Can this be achieved relatively easy by slight changes to the OVRPlayerController.cs file, or are further changes necessary?
