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February 2, 2016

Very simple 0.8 SDK tutorial

I think this is about the most simple way/tutorial to get the minimal amount of useful information from your rift using the latest (0.8SDK):

https://github.com/GitHubUsername1/Mini ... tion-0.8.x

It's an updated version of this:

https://github.com/dleen/Minimal-Oculus ... ster/MinOc

which I found very useful but it's using an older SDK.

I have no relation to the author, I hope it's ok to reproduce some of the original guide.

    3 replies

    Inspiring
    February 2, 2016
    Thanks for sharing.

    I'd also recommend checking Oculus Room Tiny that comes with the SDK. It's very simple but shows how to do rendering and other key features you'd need for a full application.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    February 3, 2016
    In a similar spirit, I've put up a slimmed down, single file version of the Oculus Room Tiny demo for D3D11 up on my github: https://github.com/mattnewport/OculusRoomReallyTiny
    February 4, 2016
    ^

    Thanks.