View dependent control of rod simulation: Unity
Here's something you might not have heard of.
This is extremely useful for deforming mesh rods to give games a more stylistic approach, and you don't have to do it from scratch.
http://koyama.xyz/project/ViewDependentRodSimulation/
The "impenetrable skirt" for example is fantastic for games that you might want to have a little more PG,
And this is also good for creating things for a younger audience.
This is extremely useful for deforming mesh rods to give games a more stylistic approach, and you don't have to do it from scratch.
http://koyama.xyz/project/ViewDependentRodSimulation/
The "impenetrable skirt" for example is fantastic for games that you might want to have a little more PG,
And this is also good for creating things for a younger audience.
