Visual Studio and OpenGL
Hi,
I'm interested in whether I can build a Rift project on Windows in Visual Studio using OpenGL. I'm hoping someone has already figured out some of this stuff. Can anyone tell me whether it's possible to do this using the SDK Oculus gives us?
Looking at the Windows and Linux SDK packages I can see that the Samples/CommonSrc files are identical. Am I right that the Windows SDK uses DirectX and the Linux SDK uses OpenGL?
Has anyone converted the samples to run on Windows using OpenGL?
Cheers,
Mark
I'm interested in whether I can build a Rift project on Windows in Visual Studio using OpenGL. I'm hoping someone has already figured out some of this stuff. Can anyone tell me whether it's possible to do this using the SDK Oculus gives us?
Looking at the Windows and Linux SDK packages I can see that the Samples/CommonSrc files are identical. Am I right that the Windows SDK uses DirectX and the Linux SDK uses OpenGL?
Has anyone converted the samples to run on Windows using OpenGL?
Cheers,
Mark
