VR Cinematography: Past | Present | Future (slideshow)
Hi all. I've been working in the stereo-pano-ciné and Streetview-style camera space for so long it's almost embarrassing, and am convinced that there is no perfect, one-size-fits-all, VR camera. Most are unsuited for close-ups (something VR is exceptionally suited for) and perfect stitching seems so hard because it's often impossible (due to nodal point offsets).
There's also a lot of misunderstanding out there, which can not only hurt projects but also the community. So after giving several presentations on this, I made a little slideshow. http://naimark.net/VRcin/assets/fallback/index.html
It's now several months old and I've been invited to give the VR tech keynote at NAB/SMPTE in April in Las Vegas. So your feedback is welcome.
Thanks!
There's also a lot of misunderstanding out there, which can not only hurt projects but also the community. So after giving several presentations on this, I made a little slideshow. http://naimark.net/VRcin/assets/fallback/index.html
It's now several months old and I've been invited to give the VR tech keynote at NAB/SMPTE in April in Las Vegas. So your feedback is welcome.
Thanks!
