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New Participant
February 12, 2015

VR Cinematography: Past | Present | Future (slideshow)

Hi all. I've been working in the stereo-pano-ciné and Streetview-style camera space for so long it's almost embarrassing, and am convinced that there is no perfect, one-size-fits-all, VR camera. Most are unsuited for close-ups (something VR is exceptionally suited for) and perfect stitching seems so hard because it's often impossible (due to nodal point offsets).

There's also a lot of misunderstanding out there, which can not only hurt projects but also the community. So after giving several presentations on this, I made a little slideshow. http://naimark.net/VRcin/assets/fallback/index.html

It's now several months old and I've been invited to give the VR tech keynote at NAB/SMPTE in April in Las Vegas. So your feedback is welcome.

Thanks!

    3 replies

    Inspiring
    February 13, 2015
    Nice, man! Can't amazing how sick triple projectors looked in 1927!!!
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    New Participant
    February 27, 2015
    Thanks for your sharing, these info would be really useful in my VR rig research. :)
    Up and Coming
    February 28, 2015
    Thanks for the slide show. Very good. I had never seen the early pre-1952 Cinerama multi-camera systems before. I think however, that you are not recognizing the stereoscopic aspect of early VR-cinematography. It can be argued that VR-cinematography is the combination of stereoscopic imaging with full 360 surround. Stereoscopy is a key element in making it virtual, and stereoscopic motion picture and still photography were present at the very beginning of both technologies.

    Maybe you could add a slide or two to acknowledge the early development of stereoscopic cinema? :)