VR Mirror without distortion
Hi,
Help me please. How can I show picture on the PC output to fullscreen without distortion?
When I use sample "r. Mirror Variants" from oculus SDK and set mirrorMode to 4 or 5, I get distortion of picture:
http://s12.postimg.org/ie67657zh/Untitled.jpg
As I understand texture one eye is re-sized on all screen and it is reason of distortion.
I suppose it happen within ovr_CreateMirrorTextureD3D11 function but I can not see implementation of this function.
This demo works correctly and I want the same result:
https://share.oculus.com/app/i-expect-you-to-die
Help me please. How can I show picture on the PC output to fullscreen without distortion?
When I use sample "r. Mirror Variants" from oculus SDK and set mirrorMode to 4 or 5, I get distortion of picture:
http://s12.postimg.org/ie67657zh/Untitled.jpg
As I understand texture one eye is re-sized on all screen and it is reason of distortion.
I suppose it happen within ovr_CreateMirrorTextureD3D11 function but I can not see implementation of this function.
This demo works correctly and I want the same result:
https://share.oculus.com/app/i-expect-you-to-die
