VR Player & 3d generated stereo images
question - Is there a correct barrel distortion factor for computer generated 3d panos? Is it possible to get lines perfectly vertical or will there also ways some warping in the peripheral view? Is there a recommended FOV?
I've been playing with sliding the FOV with the mouse wheel, and dialing the barrel distortion to a point where vertical lines line up within the Oculus. But I feel like the sense of depth flattens and I go cross eyes by the time the edges straighten. So I've loosened it up a bit for the moment to make viewing more relaxed.
Anyone else played around with this - are there exact numbers that are recommended or is it dependent on the particular image being viewed? I hope to have some test images at some point to share as I deal with this process.
thanks
I've been playing with sliding the FOV with the mouse wheel, and dialing the barrel distortion to a point where vertical lines line up within the Oculus. But I feel like the sense of depth flattens and I go cross eyes by the time the edges straighten. So I've loosened it up a bit for the moment to make viewing more relaxed.
Anyone else played around with this - are there exact numbers that are recommended or is it dependent on the particular image being viewed? I hope to have some test images at some point to share as I deal with this process.
thanks
