WaitableTimer slept too long/short
I get a lot of warnings in my simple OpenSceneGraph (OpenGL) application running with the latest SDK 1.20.0:
What is the source of these warnings?
...
06/12 17:25:32.939 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 1.738477 ms)
06/12 17:25:41.174 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 2.374699 ms)
...I have tried to replicate the behavior of the OculusRoomTiny(GL) demo, but I am obviously missing something, since the demo runs without these warnings.What is the source of these warnings?
