Walking In VR An Observation
I'm a big believer in walking in place solutions for VR, maybe its the fact that in the military I've done way too much 'joggin on the spot' but it just feels natural and is less exerting than many of the Omni directional treadmills.
Drafting some different ideas this morning for a VR setup I am working on, a pair of swim training flippers caught my eye, after jogging on the spot and turning in every direction I would expect in an FPS game to take me (while wearing the rift) I noticed just how well it acted as a resistant buffer to stop me falling over and it activated my heel in the perfect position for walking every time. Making it very predictable (and surprisingly the dorkiness went away quite quickly)
I'm going to work on this heavily with gesture control and the Kinect 2, but I believe with a custom cut of flippers (reduced in size more like shoes) it could make for an interesting device.
Has anyone played with a set of flippers in this avenue before?
cheers
Drafting some different ideas this morning for a VR setup I am working on, a pair of swim training flippers caught my eye, after jogging on the spot and turning in every direction I would expect in an FPS game to take me (while wearing the rift) I noticed just how well it acted as a resistant buffer to stop me falling over and it activated my heel in the perfect position for walking every time. Making it very predictable (and surprisingly the dorkiness went away quite quickly)
I'm going to work on this heavily with gesture control and the Kinect 2, but I believe with a custom cut of flippers (reduced in size more like shoes) it could make for an interesting device.
Has anyone played with a set of flippers in this avenue before?
cheers
