Wasted half a day getting my new Rift S to play nice with Unity
I posted a question to this forum a couple of hours ago, but solved the problem before anyone answered it. Shifting from developing for the Oculus Go to the Rift S caused a speed bump because I couldn't get a new game to play on the Rift S headset. The answer turned out to be that you can't do it without getting an App ID, even if you're just messing around. So you have to create a new app in your developer account, get an ID, then enter that ID in an Oculus Entitlement Script game object in your scene. Seems like a lot to do if all you want is to see your game through the headset. So my question is this: Why isn't there a support page on this site explaining how to do that, for Unity developers who are just starting out with the Rift S? In fact, as far as I can tell, there's no specific page for the Rift S at all. It would have taken somebody at Oculus about two hours to create that page, which would save the rest of us a ton of time. Is that too much to ask for? Or am I just too old and dull-witted to track down that information. I spent 3 hours trying to Google the answer to this problem... But I will say that this Rift S is the best $399 I ever spent. Awesome, and the First Contact tutorial is to die for.
