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New Participant
July 29, 2013

We ALL need a 3D rigged and animated arm and hand!

Of course one of the biggest topics of design discussion with the rift is the importance of hand eye coordination and how it is missing the "hand" aspect by default.

There are a lot of great and very different ideas on approaching feedback (haptic devices, kinect, razr hydra, etc) but they mostly need some kind of representation of the player's hand in game.

I started out thinking just "gee I could really use a well modeled and rigged hand for like EVERYTHING I'm going to end up doing in the rift" but realized that might be a more widespread concern.

Is anyone here a 3D modeler who's interested in solving this problem or anyone who knows some good premade ones? If you put it up on the unity asset store I would totally buy it! There's a few on there right now but almost all of them are gun related and it would be nice to have something more generic.

Also I found this which might be a good start but haven't investigated the download yet: https://www.youtube.com/watch?v=sIPCsfulTzw

    18 replies

    Participant
    July 29, 2013
    "goodbyeworldwil" wrote:
    some good premade ones?


    Rigged and with basic animations (hold, point...):
    http://sixense.com/sixensetuscanydemo

    But anyway rigging a hand is fairly easy to do.
    Participant
    July 29, 2013
    I would like to see something like this. I'm actually planning on experimenting in Unity once I get the leap motion. I really want to see something like this.
    Order Number: 057*** Status: UNOFFICIALLY SHIPPED(I haven't received the email but track by reference finds it, 6.10lbls). USA
    Up and Coming
    July 29, 2013
    "goodbyeworldwil" wrote:
    Also I found this which might be a good start but haven't investigated the download yet: https://www.youtube.com/watch?v=sIPCsfulTzw

    The linked "[ImBrokeRU]-Css-rig-redux release.rar" download contains these files:
    Css-rig-redux.max
    README.jpg
    sleeve_diffuse.tga
    sleeve_normal.tga
    t_phoenix.tga
    t_phoenix_normal.tga
    v_hands.tga
    v_hands_normal.tga
    v_hands_spec.tga
    This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
    New Participant
    July 29, 2013
    "jh4t3d" wrote:
    "goodbyeworldwil" wrote:
    some good premade ones?


    Rigged and with basic animations (hold, point...):
    http://sixense.com/sixensetuscanydemo

    But anyway rigging a hand is fairly easy to do.


    Wow, appreciate it. I know rigging something like a hand isn't too difficult, but I would be coming at it from a very novice perspective and would be doing this kind of thing for the vrjam where I would be more needed to be coding, I would definitely like to learn how to do this when I have more time.

    Thanks for the great reference! I'll make sure to pass it on.
    Up and Coming
    July 30, 2013
    Just modelling the hands and moving them around is easy in Unity, not sure how you would go about with the Inverse Kinematics required to model the arms too though. Does Unity do that now?
    Up and Coming
    July 30, 2013
    I was thinking perhaps in the future it woudnt be too hard to be able to motion capture ourselves in VR tied to a virtual avatar,now that would be cool. imagine your in a social virtual world and you can create a charecter and are in VR but your movements in rl waving etc can be displayed in the game could be neat!
    Participant
    August 8, 2013
    "Krisper" wrote:
    how you would go about with the Inverse Kinematics required to model the arms too though. Does Unity do that now?


    No, it doesn't. But there're solutions for that, some free, in the asset store.
    Up and Coming
    August 10, 2013
    Up and Coming
    August 12, 2013
    I feel a simple camera attached to the Oculus Rift that tracks arm, hand & fingers would be really useful. This could then animate an avatar hand. Leap Motion is moving in the the right direction but suffers from a relatively low field of view.

    I hope that the new Kinect camera will pick up better hand gestures.

    As for Unity & hand gestures... check out this little video I made ( Oculus Rift + Razer Hydra ) the I.K was a simple script I downloaded for free from the Unity3D Wiki site. note: the 2nd video of a bat & ball utilises the I.K arm.
    As you can see in the video the fingers don;t exactly wrap around the handle... this could be adjusted to accommodate object shapes but I was simply testing I.K arms attached to the Tuscany demo hands..





    http://www.mickbanks.com
    Up and Coming
    August 12, 2013
    I'm actually working on a game that needs none of this stuff. It's called "Horrific Great White Attack Victim." Ba Da Bum.

    Mike
    Like to read? Cool, check out my author page on Amazon. I run free promotions all the time, and you might read something you like, http://www.amazon.com/Michael-Scanlon/e/B00KDPB88U/ref=ntt_dp_epwbk_0