Yeah, I had to download it twice because the first time, after downloading the 842 MB, it just sat there saying "installing..." and showing me fancy moving images of Rifts.
There was no indication that anything was wrong, so after waiting half an hour I exited. It then said "cleaning up" for another 10 minutes so I cancelled that too. With no idea what was wrong, I installed the latest NVidia drivers then ran the Oculus installer again.
It was kind of nerve wracking waiting for it to get the entire 842 MB again, with no reason to suppose it would work the second time. It did anyway, and I can run the Oculus software. Only problem now is the software crashes as soon as I plug in the DK2. :'(
For developers offline setup is really important. Reasons have already been posted by others.
Seconded. My office has something like 20 machines that need to upgrade to 1.3. Saying they all have to download the tiny installer and then stream (the same) 800 MB of full runtime is patently stupid.
Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action
A
Anonymous
March 30, 2016
Yeah, I was bitten by an online download of a runtime at a tradeshow recently. Luckily I was able to find some nearby wifi plus tether my notebook to the desktop system (without wifi) that needed the internet connection so it could be downloaded and installed.
This is also very annoying in an educational setting. Installing the oculus software on a large group of computers is a complete waste of time and bandwidth when each of them has to download over 800MB instead of using a local copy.
(I need to do some testing, but it seems the way accounts are used in oculus home makes runtime 1.3 near unusable in educational usage too).