What is the Reason for .exe not Catching the Rift Display
Hi,
Different builds of the same unity3D scene are randomly being sent to the rift screen or even not. What is the logic behind it to prevent it from happening ?
Either .exe or DirectToRift.exe are reliably using the rift display, and when not using it, there is no way to bring it over to the other screen with win+shift+arrow left right.
Who knows why and how ?
Regards,
Frank
Different builds of the same unity3D scene are randomly being sent to the rift screen or even not. What is the logic behind it to prevent it from happening ?
Either .exe or DirectToRift.exe are reliably using the rift display, and when not using it, there is no way to bring it over to the other screen with win+shift+arrow left right.
Who knows why and how ?
Regards,
Frank
