What kind of acceleration are you missing?
Hi, Oculus devs.
Aside from modern CPUs, GPUs, and the Oculus hardware itself, is there anything you're finding to fall short in terms of processing power or acceleration? Examples might be AI offload, more physics computation than the GPU provides, etc.
I'm a hardware developer specializing in parallel processing acceleration, including massive acceleration in FPGAs, and I'm very interested in contributing to VR in a meaningful way. Assuming the hypothetical hardware acceleration and its drivers could be made to work with a general PC solution, what would be most beneficial to VR as it's evolving?
Thanks.
-reconfig
Aside from modern CPUs, GPUs, and the Oculus hardware itself, is there anything you're finding to fall short in terms of processing power or acceleration? Examples might be AI offload, more physics computation than the GPU provides, etc.
I'm a hardware developer specializing in parallel processing acceleration, including massive acceleration in FPGAs, and I'm very interested in contributing to VR in a meaningful way. Assuming the hypothetical hardware acceleration and its drivers could be made to work with a general PC solution, what would be most beneficial to VR as it's evolving?
Thanks.
-reconfig
