What pixel density / screen percentage are you achieving in your games?
I am interested to hear what other developers are targeting and achieving for the pixel density or screen percentage settings on the minimum hardware specifications (GTX970 etc).
Does Oculus have a guideline on what is acceptable? For example, do you have to run at a pixel density of at least 1.0 to be considered for the store? Or does it come down to what works for each game, e.g. a game that needs to have readable small text needs to have a greater pixel density than one with stylised simple graphics (just for the sake of argument).
Does Oculus have a guideline on what is acceptable? For example, do you have to run at a pixel density of at least 1.0 to be considered for the store? Or does it come down to what works for each game, e.g. a game that needs to have readable small text needs to have a greater pixel density than one with stylised simple graphics (just for the sake of argument).
