What's Oculus' plan for standard input?
I've read that the folks at Oculus are saying that sitting games will be the primary focus at first. I appreciate that they want to prioritize keeping things highly accessible. So I'm wondering what the most accessible input standard will be. Obviously most users won't spring for a PrioVR or Hydra immediately. And as easy and accessible as I think a gamepad is, some users find regular gamepads too complex.
I could have sworn that I heard Palmer Luckey or another Oculus rep say in an interview somewhere that they'd be designing an input device that mimics the hand, but I can't remember if I actually saw that or if it was something else.
Anyone?
I could have sworn that I heard Palmer Luckey or another Oculus rep say in an interview somewhere that they'd be designing an input device that mimics the hand, but I can't remember if I actually saw that or if it was something else.
Anyone?
