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Up and Coming
April 5, 2014

What's Oculus' plan for standard input?

I've read that the folks at Oculus are saying that sitting games will be the primary focus at first. I appreciate that they want to prioritize keeping things highly accessible. So I'm wondering what the most accessible input standard will be. Obviously most users won't spring for a PrioVR or Hydra immediately. And as easy and accessible as I think a gamepad is, some users find regular gamepads too complex.

I could have sworn that I heard Palmer Luckey or another Oculus rep say in an interview somewhere that they'd be designing an input device that mimics the hand, but I can't remember if I actually saw that or if it was something else.

Anyone?

    1 reply

    Inspiring
    April 5, 2014
    Nothing officially announced, except that they've been working on controllers, and that apparently the DK2 won't include a controller.

    If anything, Sony is probably planning to use Playstation Move (and Oculus isn't) :