What's the next thing I should add to the Oculus SDK?
As part of working on the book I hope to cover Python and Java development, but a pre-requisite for this is a good streamlined C API for the SDK which I can wrap.
I also want to make the book usable to people without a Rift, and allow them to see the effects of various movements on the view. The most obvious solution to this is to add a 'virtual sensor device' which can read pre-recorded sensor data from a file (or series of files).
Both items need to be implemented eventually, but I wanted to ask the community what they thought I should work on first. So make your case below for one of the following
I also want to make the book usable to people without a Rift, and allow them to see the effects of various movements on the view. The most obvious solution to this is to add a 'virtual sensor device' which can read pre-recorded sensor data from a file (or series of files).
Both items need to be implemented eventually, but I wanted to ask the community what they thought I should work on first. So make your case below for one of the following
- C API
- SensorDevice emulator
- Something else I haven't thought of?
