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October 29, 2015

Where should i start for VR Gun Project ?

Hi,
I want make VR Gun for free roam virtual reality experiance. I buy wiimote+ but it have drift problem.When playing wiimote and fps game cursor is diffrent position.I buy psmove but i am not tried yet.I search imu sensors but i learn they have drift problem.Where should i start for VR gun.I want take its position and see it in my VR game.Anyone have suggessions about it ?

Should i wait oculus or htc controllers ?
PS: I use Oculus DK2

    11 replies

    Up and Coming
    November 4, 2015
    when you wear an rift, you are on a turret.
    cable lenghth, fact the camera is front only etc... makes you usually play shooting game by just spinning on yourself.
    2 DOF (+2 if you dont want drift) is already enough for such aiming (up/down, left/rifght), that's what the wiimote pr PS are doing anyway.
    If you play into an virtuix omni, virtualizer or KATvr, it is the same, just spinning on yourself.
    Could be different with the HTC Vive.
    absolute positional is great when you plan in a big space to track several object (like 2 dancers) because you do not only to know what they do, but also their relative position.
    For a gun, you can gues it is moving with the player, so if you know the player position...
    If you need to manage long gun and get the position, you can add a 2nd tracker (one on each end).
    but since a gun is a solid, non deformable thing, only one tracker with 6dOF is enough, provided you initialize a know position at start.