Why do Vireio Perception and VorpX have convergence?
I've been studying some of the maths behind VR and HMDs, and I'm confused about one thing in particular. Both the Vireio Perception and VorpX drivers provide convergence settings. In fact, VorpX automatically converges the virtual cameras on whatever object is in the centre of the screen, according to a blog post.
What's going on here? I was almost certain that, since the player's eyes are directly axis-aligned with the two halves of the screen in the Rift, the virtual camera projections should also be axis aligned. The player's eyes will do the converging within the Rift, not the cameras within the virtual world. It seems to me that applying a convergence to the cameras would cause a strange distortion.
Can anybody help me understand this? Thanks.
What's going on here? I was almost certain that, since the player's eyes are directly axis-aligned with the two halves of the screen in the Rift, the virtual camera projections should also be axis aligned. The player's eyes will do the converging within the Rift, not the cameras within the virtual world. It seems to me that applying a convergence to the cameras would cause a strange distortion.
Can anybody help me understand this? Thanks.
