Why must the warping for the optics be done in a pixel shade
Ok, so please forgive the n00b question, I haven't had a chance to take a good look at what the pixel shader is doing, but I have seen the thread about raytracing, where the author has factored the warping into the rendering. Is it not possible to create a projection matrix which factors the warp into the rasterization process? You wouldn't need all the over-draw then.
