why OpenGL?
Other than non-windows platforms (yet really the VR 90 hertz presence premise necessitates newest PC+GPUs),
why are developers bothering with openGL. It is well known that it has certain state-change related issues that do not make it competitive with native DirectX.
Are your API's too entwined with it?
This google-eyes API is very shallow, when and if it gets past pre-alpha non-working state, the next step is to go for something like the NVidia game works framework. Yet I have meaningless VC 'solution' compile (not a link) error for a physX demo that no doubt is a setup sucker punch.
why are developers bothering with openGL. It is well known that it has certain state-change related issues that do not make it competitive with native DirectX.
Are your API's too entwined with it?
This google-eyes API is very shallow, when and if it gets past pre-alpha non-working state, the next step is to go for something like the NVidia game works framework. Yet I have meaningless VC 'solution' compile (not a link) error for a physX demo that no doubt is a setup sucker punch.
