Why Win32+GL is blocked?
In Oculus SDK 0.2.4 + Render_GL_Win32_Device.cpp, cannot create RenderDevice because It return NULL!
after i modify some code like above, Win32+GL works!
I have question, oculus sdk win32+gl is work well, why block it?
// Implement static initializer function to create this class.
Render::RenderDevice* RenderDevice::CreateDevice(const RendererParams&, void* oswnd)
{
......
// return new RenderDevice(rp, hwnd, dc, context);
return 0;
}
after i modify some code like above, Win32+GL works!
I have question, oculus sdk win32+gl is work well, why block it?
