Will 0.7.0 cause compatibility issues with WebVR/Three.js?
Hi all,
I'm working on a WebVR application using Three.js (among others). To see my application I have to set up the Rift in Extended mode.
How is this going to work with Oculus PC SDK 0.7.0 with the removal of the Extended Mode?
Is upgrading to version 0.7.0 going to cause issues in my WebVR/Three.js application?
Thanks!
I'm working on a WebVR application using Three.js (among others). To see my application I have to set up the Rift in Extended mode.
How is this going to work with Oculus PC SDK 0.7.0 with the removal of the Extended Mode?
Is upgrading to version 0.7.0 going to cause issues in my WebVR/Three.js application?
Thanks!
